Unreal Engine
Art Team: 7 (2D, 3D, Env., Tech/VFX)
o Briefings for Environments and Assets
o Art Feedback and Overpaints
o Skill Development of the Art Team
o Blockouts, Level-Art, Lighting
o Art Backlog and Tasking
o World Building with Creative Direction
Unreal Engine, hands-on
o Environment Art
o Level Art
o Lighting
o Visual Design
Unreal Engine, hands-on
Successfully shaped the transition from Mobile- to Unreal Engine AAA console development
Art Team: 11 (2D, 3D, Env., Tech, VFX, Character)
o Briefings for Environments and Assets
o World Building
o Art Feedback and Overpaints
o Art Backlog and Tasking
o Art Staffing
o Stakeholder-, Team- and Outsourcing Management
Abyss Engine, hands-on
Art Team: 4 (3D, Tech/VFX)
o Environent Art
o Creation of Space Station Modules and Textures
o Creation of Playerships/Enemies and Textures
o Briefings for Environments and Assets
o Art Backlog and Tasking
o Art Feedback and Overpaints
o Quality Control and Pipeline
Unity Engine, hands-on
Abyss Engine, hands-on
o Modular Environment Art, 3D Tilesets
o PBR Textures
o Sci-Fi Assets
o Environment Art
o Level Art
o Level Whiteboxing
o Lighting
o Asset Creation
o Complex Sports Arena Environments
o NextGen Assets
o Anno 1701: Interface and UX
Awarded 1st place for the “Best Interface” at the “German Developer Awards 2004”
o Game Assets
o 3D Rendering
o Matte Painting
o Modular 3D Tilesets
o Textures
o Pixel Art
o User Interface
o Textures
o 3D Assets