Bleick Bleicken
Bleick Bleicken
Environment- Level Art and Lighting
Hamburg, Germany

Resume PDF

Skills

Environment ArtLevel ArtLightingDigital SculptingPBR Texturing3D Asset CreationEnvironment DesignArt Direction

Software proficiency

Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Photoshop
Photoshop
3ds Max
3ds Max

Productions

    • Video Game
      Level- and Environment Art, Lighting
    • Year
      2025
    • Role
      Environment Artist
    • Company
      Freelance
    • Video Game
      Everspace 2 - Wrath of the Ancients / Titans
    • Year
      2024
    • Role
      Art Director
    • Company
      Rockfish Games, Freelance
    • Video Game
      Tales of Mordor - Gollum
    • Year
      2023
    • Role
      Level Art and Lighting
    • Company
      Daedalic, Freelance
    • Video Game
      Chorus - this ends with us
    • Year
      2021
    • Role
      Art Director
    • Company
      DeepSilver Fishlabs
    • Mobile Game
      Galaxy on Fire: Manticore
    • Year
      2018
    • Role
      Lead Artist, Art Director
    • Company
      DeepSilver Fishlabs
    • Video Game
      Might and Magic X - Legacy
    • Year
      2014
    • Role
      3D Art
    • Company
      Limbic Entertainment, Freelance
    • Video Game
      Forza Horizon
    • Year
      2012
    • Role
      On-Site 3D Art
    • Company
      Rabcat (Art Vendor) for Playground Games
    • Video Game
      Star Wars Kinect
    • Year
      2012
    • Role
      3D Art
    • Company
      Rabcat (Art Vendor) for Terminal Reality
    • Video Game
      Winterstars 2012
    • Year
      2012
    • Role
      3D Art
    • Company
      Rabcat (Art Vendor) for 49Games
    • Video Game
      Crackdown 2
    • Year
      2010
    • Role
      3D Art
    • Company
      Rabcat (Art Vendor) for Ruffian
    • Video Game
      Cursed Mountain
    • Year
      2009
    • Role
      3D Art
    • Company
      Rabcat (Art Vendor) for Sproing
    • Video Game
      Sacred 2
    • Year
      2009
    • Role
      3D Art
    • Company
      Ascaron, Freelance
    • Video Game
      Summer Athletics 2009
    • Year
      2009
    • Role
      3D Art
    • Company
      49Games, Freelance
    • Video Game
      Anno 1701
    • Year
      2006
    • Role
      Interface Art and Design
    • Company
      Related Designs, on-site Freelance
    • Video Game
      (T)raumschiff Surprise - Periode 1
    • Year
      2004
    • Role
      3D Art (Rendering)
    • Company
      Sproing, Freelance
    • Video Game
      Technomage
    • Year
      2001
    • Role
      3D Art
    • Company
      Sunflowers
    • Video Game
      Iron Soldier 1-3
    • Year
      1994
    • Role
      2D Art
    • Company
      Eclipse Software Design, Freelance

Experience

  • Art Director at Rockfish Games (freelance)
    Hamburg, DE
    September 2023 - September 2024

    Unreal Engine

    Art Team: 7 (2D, 3D, Env., Tech/VFX)

    o Briefings for Environments and Assets

    o Art Feedback and Overpaints

    o Skill Development of the Art Team

    o Blockouts, Level-Art, Lighting

    o Art Backlog and Tasking

    o World Building with Creative Direction

  • Environment- and Level Artist at Daedalic Entertainment (freelance)
    DE
    December 2020 - July 2023

    Unreal Engine, hands-on

    o Environment Art

    o Level Art

    o Lighting

    o Visual Design

  • Art Director at DeepSilverFISHLABS
    Hamburg
    June 2015 - July 2020

    Unreal Engine, hands-on

    Successfully shaped the transition from Mobile- to Unreal Engine AAA console development

    Art Team: 11 (2D, 3D, Env., Tech, VFX, Character)

    o Briefings for Environments and Assets

    o World Building

    o Art Feedback and Overpaints

    o Art Backlog and Tasking

    o Art Staffing

    o Stakeholder-, Team- and Outsourcing Management

  • Lead Artist at DeepSilverFISHLABS (freelance on-site)
    Hamburg
    September 2013 - May 2015

    Abyss Engine, hands-on

    Art Team: 4 (3D, Tech/VFX)

    o Environent Art

    o Creation of Space Station Modules and Textures

    o Creation of Playerships/Enemies and Textures

    o Briefings for Environments and Assets

    o Art Backlog and Tasking

    o Art Feedback and Overpaints

    o Quality Control and Pipeline

  • Environment- and Asset Artist at Various Clients (freelance)
    DE
    June 2012 - May 2015

    Unity Engine, hands-on

    Abyss Engine, hands-on

    o Modular Environment Art, 3D Tilesets

    o PBR Textures

    o Sci-Fi Assets

  • Level- and Environment Art, Lighting, Lead Artist at Rabcat Computer Graphics
    AT
    March 2008 - May 2012

    o Environment Art

    o Level Art

    o Level Whiteboxing

    o Lighting

    o Asset Creation

  • Asset- and Environment Artist at Glare Studios (co-founder)
    Hamburg, DE
    January 2006 - January 2008

    o Complex Sports Arena Environments

    o NextGen Assets

  • 3D Generalist, UI Artist at Various Clients (freelance)
    DE
    January 2002 - January 2008

    o Anno 1701: Interface and UX

    Awarded 1st place for the “Best Interface” at the “German Developer Awards 2004”

    o Game Assets

    o 3D Rendering

    o Matte Painting

  • 3D Artist at Sunflowers GmbH
    Frankfurt, DE
    January 1998 - January 2002

    o Modular 3D Tilesets

    o Textures

  • 2D/3D Artist at Eclipse Software Design (freelance)
    DE
    January 1987 - January 1998

    o Pixel Art

    o User Interface

    o Textures

    o 3D Assets

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